Angelique Svetlana Pekasa / 0377365
Packaging & Merchandising Design / Bachelors Of Creative Media / Taylor's University
Project 2
Table of contents
Instructions
Final Project
For the final project we were tasked to take the brand and packaging identity from the previous project 2 and make an extension for it, by making collaterals, merch and mock-ups, and a promotional strategy. And by the end of it we were task to present all the required items. Shown below are all the required items along with the 3 phase of how our final project should be conducted.The 5 Required Items
Your collection must include the following:
One (1) POP (Point-of-Purchase) Display: A freestanding or countertop display designed to hold or showcase your product in a retail environment.
Four (4) Merchandise Items: Original branded goods (e.g., apparel, tote bags, tumblers, limited edition collectibles, stationery) that specifically appeal to your target audience.
Project Workflow & Deliverables
Phase 1: Research & Concepts
- Analyze your Project 2 brand values and packaging aesthetics.
- Develop 5 concepts that feel like a natural extension of the brand.
- Goal: Ensure the items are things your target audience would actually buy.
- Design the graphics and structural elements for all 5 items.
- Create high-quality digital mock-ups. These should be realistic renders that look like professional product photography.
- Ensure strict visual consistency (color palette, typography) with your Project 2 packaging.
- Promotional Strategy: Outline specific channels (Social Media, Influencers, Events) and tactics you will use to launch the merchandise.
- The Pitch: Prepare a slide deck presentation to "sell" your ideas. You will present your designs and strategy in Week 4.
Group Members:
- Maria Ashley Sundoko (0372793)
- Anggia Tsani Rachmadayanti (0368487)
- Valerius Ethan Wirawan (0372774)
- Angelique Svetlana Pekasa (0377365)
- Caitlin Ong Lynn Dee (0343801)
Phase 1: Research & Concepts (Week 9)
For this phase we go back to project 2 as a reference. As it guides us on how
we are going to expand and what type of merchandise is going to suit our brand
the best. After discussion we decide on doing a tote bag, headphone case,
t-shirt, and a metal tumbler as our merch. Shown below is the PDF document of
phase 1.
Fig. 1.1, Initial Research & Concepts, (Week 9 )
Phase 2: Ideation & Sketches (Week 10)
To move forward with phase 2 our leader, Ashley, divided our task
equally.
Assigned tasks:
- Ashley: Tote-Bag
- Angelique: POP up display
- Anggia: Metal Tumbler
- Valerius: T-Shirt
- Caitlin: Headphone Zip Case
After assigning our individual tasks, we made our own sketches and develop
it into a mockup individually. However we keep on updating each other on our
whatsapp group on each progress that we made and also made sure that all our
merch and POP display is coherent with each other, keeping our brand
identity.
Tote-Bag (Ashley)
A tote bag is an everyday item that is both stylish and functional, it is
one of a daily necessary for our targeted market, youth/teenagers. This tote
bag could also be used as a merch, to carry the headphone after purchase is
made. Shown below is the sketches done.
Fig. 1.2 - Initial Research & Concepts Phase 1, (Week 10)
The tote bag design used a thick canvas material which support the
multi colored print while also giving a high-quality tote bag that is
durable to carry heavy objects and long lasting. After all designs was
approved during consultation, it was then digitalized. There were 2
attempts made on the design of the tote bag. Shown below are the
attempts made.
After the digitization stage, we decided to chose the second attempt as
it alligns better with the other merchandises that we made, we also
increased the saturation in order to create a stronger contrast and make
the bag more vibrant. In addition to the Bass Tech logo on the back was
increased in size and put in the middle to make the logo stand out more,
increasing it's visibility and increase public recognition. Shown below
is the final outcome.
Fig. 1.4, Final Tote bag Design, (Week 12)
Headphone Case (Caitlin)
Caitlin was tasked to design the headphone case, she first decide on
the kind of case that she wants to make. She ended up with a case that
focuses on protecting the headphone during travel with a space for the
charger too and then she started to sketch out several ideas. Shown
below is the reference case that becomes the base for her sketches
alongside the sketches itself.
Fig. 1.5, Headphone sketch and reference, (Week 10)
T-Shirt (Valerius)
T-shirt is one of our chosen merchandise, as graphic tees are very
popular nowadays especially with our selected target youth audience,
it's very popular especially among Gen-z. Our design was made for daily
wear, blending it with street wear while still keeping the brand's
visual identity in mind. Shown below are the sketches made alongside the
references.
Fig. 1.9, Initial T-shirt sketch and reference (Week 10)
After the consultation on week 11, we made a more minimalist approach
on the graphic tee, while still keeping our key elements. Shown below
is the digitalization process.
Fig. 1.10, Digitalization Process (Week 12)
Metal Tumbler (Anggia)
A metal tumbler was chosen for a gift set merchandise. It's chosen as
it is also a daily necessity which could be used everyday. A metal
tumbler was made as it could withstand both hot and cold drinks and
keep them in the same temperature for a long amount of time. To start
of, an outline of the form of the bottle was created with several
different kinds of gradients used in the previous box design. And for
the key element, the sound wave was used, and explored in different
position to determine the best outcome. The logo was also used, it is
kept small but legible. Shown below is the references along with the
sketches made.
After consultation, Anggia began the digitalization process, she made
several attempts shown below.
POP Display (Angelique)
To make our product stands out in a retail store, a POP display or
a point of purchase display was made. The POP display was designed
with the gradient of Bass Tech's color palette used in other
merchandise as well in order to keep consistency of the brand's
identity, in addition to that visual elements of the sound wave and
the Logo was used as the main display and it's tagline was placed by
the side to strengthen the brand's message. Shown below is the final
outcome.
Phase 3: Strategy & Presentation
To support the launch of Bass Tech, advertising visuals were developed
as part of the promotional strategy. There are 3 platforms used to help
promote the product and drive sales, events stand, billboard, and social
media presences
1. Events (Angelique)
First, I search some inspiration of Pinterest to get an idea of what I
want the event pop up booth to be. I also did several sketch of the
pop up booth, for the top left sketch my idea is to incorporate the
headphone into the background and also use the shelf as the earmuff of
the headphone, for the second sketch my idea is to make an MC stage
for an event, and for the last sketch I make a walk in event booth.
And during week 10 Mr. Shamsul choose the top left sketch to be made
(highlighted below) .
Shown below are the compilation of the final outcomes.
Fig. 1.34.Final Presentation slides (Week 13)
Fig. 1.35. Presentation Recording (Week 13)
Fig. 1.36. Final Outcome Phase 1: Research (Week 13)
Feedback
Week 11
- Specific Feedback: We showed our final packaging box for the previous project and after that we consulted on how we want to expand it to merchandise by showing our sketch progress. For the tote bag and bottle, both were approved, just a matter of which would be the best when digitized. For the headphone case, it was suggested that the 2nd sketch looked the most aligned, while the T-shirt needed a slight tweak by emphasizing the logo and playing around with composition. Lastly, for the display, it was suggested to create more of a subtle way to promote the headphone product in a pop-up event.
Week 12
- Specific Feedback: For our group, we showed our mockup design for the merchandises, The bottle looks good already, however, we need to maintain consistency of the opacity of the waves element in all the merchandises. For the tote bag, make the soundwave more visible. The digitized version of the merchandise, as it was made individually, lacked consistency (especially in color). We needed to play around with opacity, saturation, and curves to increase the vibrant colors while considering the material as well. And the elements applied across the merchandise should remain visible along with the logo.
Week 13
- Specific Feedback: We consulted physically as a group and Mr shamsul said it is all good. For the casing we can make it matte material and for the pop display angelique made, we can put the background in a tech event or a store like harvey norman so it looks more realistic. He also said we should have one page with all the merch together. For the billboard, we can also try to make a short animated static one.
Reflections
This project gains me a lot of knowledge, in this project we were
required to develop 5 merchandise items a tumbler, tote bag, t-shirt, pop-up display, and headphone case. All the
items were expanded based on our previous brand concept, focusing on a
retro, streetwear headphone brand. With all these items made I learned on how important it is keep the style
and color consistent among the items, yet still have a variety among it.
When we were in the finalizing process of making the merchandise, we
discussed on increasing the saturation of each of the merchandise items, I
was quite confused at first as it's not the same saturation as our previous
project. However, after making the saturation higher, all the merchandise is
still coherent with the previous project and the use of a higher saturation
actually makes the merch stands our more.
In this project I was in charged of making an event pop-up booth during
the phase 3. Making the event pop-up booth is something that I have never
done before, so it was interesting for me. It was also a bit challenging,
since it requires me to use an architecture's application, Sketchup. I was
a bit familiar with it but I forgot how to use it, so it took me a long
while to figure things out. However, at the end of it, I was satisfied
with the results and was able to refresh my brain on how to use
Sketchup.
Overall, this project have expanded a lot of my knowledge, it have also
teach me a lot about teamwork and communication. Our leader, Ashley, is
great at dividing our tasks and communicating with each of us so that all
our merch stays consistent and aligns with our brand identity.




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